IOS: Fixed crash when closing app while still loading ODR. IOS: Added iPad Pro 4th Generation and iPad Pro 11" 2nd Generation to DeviceGeneration. IL2CPP: Fixed file and directory patterns ending with ".*" incorrectly including files names that partially match on non Windows platforms. Graphics: Fixed Texture2DArray, CubemapArray and SparseTexture being not supported in batch mode. Graphics: Fixed shaders that use immediate consts failing compilation under some circumstances. Graphics: Fixed metal/vulkan shaders sometimes referencing outputs omitted by the compiler. Graphics: Fixed metal/vulkan shaders sometimes referencing inputs omitted by the compiler. Graphics: Fixed crash when loading assetbundle texture with out-of-bound mipmap bias value in DX12. Graphics: Fixed a crash when resizing the materials array on a renderer when using material property blocks. Also prevents timeout to attach Profiler triggering when allowDebugging is set.Įditor: Fixed exception when deleting folder in Favorite. Also, the preview playback will now stop in this scenario.Īudio: Fixed audio in timeline preview not pausing/resuming when changing focus between the editor and other applications.īuild Pipeline: Fixed to refresh code compiling after force quit.Įditor: Added a new prompt for a user to attach a managed debugger when on Linux, on a headless server build. Window Management: Pop-up windows like Color Picker close upon clicking them when they are hovered on immediately after openingĪndroid: Fixed Application.targetFrameRate and on some variable refresh rate displays.Īudio: Fixed "Assertion failed on expression" message in console when disabling the audio system from the project settings while an audio clip preview is playing. Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN serviceĪudio: Crash on AudioSource::Stop when exiting Play mode Packman: Package Manager doesn't show available updates WebGL: Editor freezes when enabling Play mode after Building Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.Īudio: Editor is preventing Mac OS from entering sleep mode automatically These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. MacOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed.
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